Building Rainbow Six 3 Maps for the Xbox
By Aaron Stanton
www.GamesFirst.com
Hello and welcome. :)
What You’ll Need to Build Maps for the Xbox:

UnrealEd for Rainbow Six 3: Raven Shield on the PC:

UnrealEd is the map-editing program for Rainbow Six 3. It comes with the PC version of Rainbow Six 3: Raven Shield when you install the game. You can launch it, after installation, by clicking – Start: Programs: Red Storm Entertainment: RavenShield: Raven Shield Map Editor. You can’t download this program, because it needs the resources that accompany Rainbow Six in order to run. Buy a copy off of Ebay or something.

Knowledge of UnrealED: This tutorial does not cover learning how to use UnrealED. To learn that, I’d suggest these two separate tutorials, which I used to learn what little I know. They’re simply excellent, and I’ll include the link several times in the tutorial. Learning how to use UnrealED took the majority of the time I’ve spent on this project so far.

Tutorial 1: Basic UnrealED tools and building tutorial. Start here if you’ve never used the program before. Then, when it stops applying to Rainbow Six 3 (it’s written for another program), switch to the next one.
Click
here, or go:
http://www.planetunreal.com/architectonic/first_level.html

Tutorial 2: Basic UnrealED for PC Rainbow Six 3.
Click
here, or go:
http://www.rvsmaps.com/rvsmaps/main/tut_first_map.asp


A modified Xbox:

In order to install and use any maps on the Xbox, you’re going to need a modified Xbox. I’m going to assume that you have this already, and understand how to ftp into the xbox, etc. If you need help doing this, then you’re probably not ready to tackle making custom maps yet. Go to Xbox-scene.com, read the forums, become comfortable with the inner workings of a modified Xbox, and come back when you’re ready. They are a wonderful resource.


Sample Generic Xbox Map: Finally, you’re probably gonna want this file here (http://www.dreamwithme.net/rainbowsixmap/mymap.zip). It’s a .rar file containing my very, very first map, composing of a single room with two guys and a light. It was made following the separate Rainbow Six 3 tutorial I mention below, and is fully functional as an Xbox map. It’s useful for a few reasons. One, it contains three files that you’re probably going to want to have; an Xbox ready generic .ini file, generic .int file, and generic .tga file. Second, just by copying those files into the right locations on your HD, you’ll be able to taste your first sense experience getting a custom map to run on the Xbox, one that isn’t installed for you. Once you’ve copied the files from the .rar file into the correct locations (see the “Copy the files to your HD” section below), you’ll be able to play the map by launching Rainbow Six on the Xbox, and hosting a system link Terrorist Hunt using the map labeled, simply, “mymap”. This will help you test your install method with a map that we know is working.

Finally, you’re going to need a copy of Rainbow Six 3 installed on the HD of your modified Xbox. I, along with most of the xbox-scene frequenters, do not support piracy, so please make sure you own the copy you have installed. Not only is it ethical, but you might need to start from scratch sometime.




NEXT (Bit of a Disclaimer) --->
Index:

1. Introduction (my only soap-box in the tutorial)
2. What You'll Need to Build Maps for the Xbox
3. Bit of a Disclaimer (and a call for help)
4. A Repeat About UnrealED
5. The Difference Between PC and Xbox Rainbow Maps
6. How I Figured These Things Out (and why you should care)
7. How to Convert a PC Rainbow Six Map into an Xbox RB6 Map
8. Build Your Map Without Incompatabilites
9. Copying the Files to Your Xbox
10. Links Used in This Tutorial
11. My Thanks


Or download the complete .doc version of the tutorial here.