Building Rainbow Six 3 Maps for the Xbox
By Aaron Stanton
www.GamesFirst.com
Hello and welcome. :)
Links Used in this Tutorial:

mymap.rar (links directly to the file)
This is the file I reference several times in this tutorial.

RvSMaps.com
http://www.rvsmaps.com/rvsmaps/main/tut_first_map.asp
This site has the excellent Rainbow Six 3 PC Map editor tutorial.

Architectonic – UnrealED 3.0 Tutorial
http://www.planetunreal.com/architectonic/first_level.html
This site has the excellent UnrealED tutorial.

XR8D.net
http://xr8d.net
Home of the Map Manager for Rainbow Six 3, they are also a good resource for people trying to keep track of what maps are coming available to the modding community. They do more than just manage Map Manager, though, so you’ll have to check them out.

Map Alliance Project
http://www.r63.net/
Home of M.A.P., the group that originally began bringing maps to the Xbox. They have a very slick installation system for the maps that they’ve brought across. I encourage you to take a look.


My Thanks:

I have to offer my thanks to a number of people that made this thing possible. Namely, four. The first is the Map Alliance Project themselves. They, like me, love the game and want to keep it fresh, and while I might disagree with some of their policies, they’ve done a really incredible job. They’re ability to convert maps convinced me that it could be done, and their work set me on the path that got me anywhere at all. I didn’t do anything but reproduce, reverse engineer, poorly, what they’ve already done with skill.

Second, I have to offer my thanks and apologies to XR8D, the creators of the open-source Map Manager that Avalaunch and M.A.P. utilize to distribute RB6 maps. At first I confused the M.A.P. and the XR8D project and didn’t give credit where credit was due. Thanks for an excellent app. It does wonders for keeping our brains from exploding.

Third, I have to offer thanks to the creator of Ancient Escapades. Whether or not he (or she) deliberately made the map Xbox compatible in the PC form is irrelevant. The fact is, the map was an excellent map. Playing it on the Xbox was what finally motivated me to get off my butt and try to learn something on my own instead of waiting for everyone else to do it for me. I just hope this helps people add more to the game.

Finnally, none of us would be able to do what we do, like I said earlier, if not for the Xbox-scene and everyone who’s worked to make it and Xbox modding what it is. Thank you all for that.





The End (You should check out the fourms)
Index:

1. Introduction (my only soap-box in the tutorial)
2. What You'll Need to Build Maps for the Xbox
3. Bit of a Disclaimer (and a call for help)
4. A Repeat About UnrealED
5. The Difference Between PC and Xbox Rainbow Maps
6. How I Figured These Things Out (and why you should care)
7. How to Convert a PC Rainbow Six Map into an Xbox RB6 Map
8. Build Your Map Without Incompatabilites
9. Copying the Files to Your Xbox
10. Links Used in This Tutorial
11. My Thanks


Or download the complete .doc version of the tutorial here.