Build Your Map Without Incompatibilities:
This part may be a bit tricky, and this is the part youre going to have to do the most on your own. Since youve read the recommended tutorials I suggested at the start, you know how to use UnrealED, and you know how to build a Rainbow Six PC map. Well, now you have to go out and build yourself a map. Id start simple, just a room, and maybe a guy, just to get the idea of how the above works. I included my very first working Xbox map (my very first working PC map, come to think of it, just converted) here (in the .rar file). Maybe it will help you get started.
As you start building bigger maps, the only rule is simple: dont build using incompatible components. The only thing I can do to help you out there is start a directory of known compatible and incompatible issues. Hopefully, this will be expanded more fully after I get done writing this tutorial and get back to work on understanding the file and map structure of the game. Also, Im going to open up a subject for this issue on the online forums here on the site, and I hope that others will be generous enough to contribute as well. If you do, and Ill repeat this on the forums, keep in mind that known functioning configurations are more valuable than known non-functioning ones. For now, though, there are some rules of thumb to mention, general rules that seem to hold (Ill try to set up a library for this information, too).
NEXT --->


