The Difference Between PC and Xbox Rainbow Six 3 Maps:
The truth of the matter is that the PC Rainbow maps and the Xbox Rainbow maps are virtually identical. Are identical, in some cases. In fact, sometimes converting a map between a PC and an Xbox is as simple as copying the files into the right location and updating the .ini and .int files (details on this later). For the most basic maps, this works fine, you can probably do that and hop right into a survival match right off the bat. Open the UnrealED program, build a room, add an insertion point, save it and copy it onto the right Xbox locations (see below), modify the .ini and .int files (see below), and off you go.
The problem comes when the PC map uses resources that arent available on the Xbox version. For example, if you build a map on the PC that uses textures from the Bank Map, the Xbox will have problems when it tries to load it, since the Xbox Rainbow Six 3 doesnt come with the Bank Map installed. Many times, these elements will just not show up; if you use a behavior template that doesnt exist for an enemy, the enemy just doesnt show up when you launch the game. Others lock the system, or interfere with your ability to use grenades and infrared. Some elements are simply incompatible. Figuring out what resources in the map editor are fully compatible is 90% of what building, converting, and designing an Xbox map is about.
NEXT (How I Figured These Things Out - and why you should care) --->


