Introduction (an apology for an earlier soap-box):
Originally, I started this tutorial with a criticism of the Map Alliance Project. I said, basically, that I felt they were deliberately ignoring others that needed help learning how to build Rainbow Six 3 Xbox maps; not answering questions, not sharing their secrets. I was wrong. Through an obvious and massive oversight on my part, I missed an excellent resource provided by the Map Alliance Projects forums, where its members actively try to help fledgling map builders solve problems with their Xbox conversions. What that basically means is that my original accusations were completely inaccurate
their only flaw is not having enough time to write a tutorial for the masses and thats a flaw that no one can really blame them for. While they havent been answering a lot of questions about map building on the xbox-scene forums, where I originally looked, theyve been answering plenty on their own forums, at times helping to solve very specific troubleshooting problems.
I would like to sincerely offer my apologies. Id also like to re-iterate something I said in the original introduction, something that remains true; the guys and gals at the Map Alliance Project have done some extraordinary things. Their maps, in combination with XR8Ds excellent map manager (a separate, open-source project), and its recent integration into Avalaunch, is one of the slickest setups on the Xbox at the moment. I give my thanks and kudos to everyone whos worked on the project in any form.
That said, I still think that there is a hole in the maps currently available for the Xbox
co-op terrorist hunt maps. As an avid System Link player, I often find myself wishing that I had more co-op maps to play with my friends. Most of what is available from M.A.P. are designed for survival modes, combative modes. The goal of this project, really, is to open the door to additional terrorist hunt maps. Building maps is a long and difficult process; thankfully, converting them to the Xbox really isnt that hard.
For my part, and what this tutorial can offer the average Xboxer interested in making Xbox RB6 maps, I cant tell you why things do or do not work. I dont know that much. All I can tell you is what Ive got working. To progress this project, and to figure out more yourself, you should read the How I Figured This Out section, and get in touch with me through the forums. Id like to see this project, the Meant to be OPEN project, I call it, be picked up by a few of us, and developed to make a complete map building tutorial.
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