Building Rainbow Six 3 Maps for the Xbox
By Aaron Stanton
www.GamesFirst.com
Hello and welcome. :)
Introduction (an apology for an earlier soap-box):

Originally, I started this tutorial with a criticism of the Map Alliance Project. I said, basically, that I felt they were deliberately ignoring others that needed help learning how to build Rainbow Six 3 Xbox maps; not answering questions, not sharing their “secrets”. I was wrong. Through an obvious and massive oversight on my part, I missed an excellent resource provided by the Map Alliance Project’s forums, where its members actively try to help fledgling map builders solve problems with their Xbox conversions. What that basically means is that my original accusations were completely inaccurate… their only flaw is not having enough time to write a tutorial for the masses – and that’s a flaw that no one can really blame them for. While they haven’t been answering a lot of questions about map building on the xbox-scene forums, where I originally looked, they’ve been answering plenty on their own forums, at times helping to solve very specific troubleshooting problems.

I would like to sincerely offer my apologies. I’d also like to re-iterate something I said in the original introduction, something that remains true; the guys and gals at the Map Alliance Project have done some extraordinary things. Their maps, in combination with XR8D’s excellent map manager (a separate, open-source project), and its recent integration into Avalaunch, is one of the slickest setups on the Xbox at the moment. I give my thanks and kudos to everyone who’s worked on the project in any form.

That said, I still think that there is a hole in the maps currently available for the Xbox… co-op terrorist hunt maps. As an avid System Link player, I often find myself wishing that I had more co-op maps to play with my friends. Most of what is available from M.A.P. are designed for survival modes, combative modes. The goal of this project, really, is to open the door to additional terrorist hunt maps. Building maps is a long and difficult process; thankfully, converting them to the Xbox really isn’t that hard.

For my part, and what this tutorial can offer the average Xboxer interested in making Xbox RB6 maps, I can’t tell you why things do or do not work. I don’t know that much. All I can tell you is what I’ve got working. To progress this project, and to figure out more yourself, you should read the “How I Figured This Out” section, and get in touch with me through the forums. I’d like to see this project, the Meant to be OPEN project, I call it, be picked up by a few of us, and developed to make a complete map building tutorial.


Next...
Index:

1. Introduction (my only soap-box in the tutorial)
2. What You'll Need to Build Maps for the Xbox
3. Bit of a Disclaimer (and a call for help)
4. A Repeat About UnrealED
5. The Difference Between PC and Xbox Rainbow Maps
6. How I Figured These Things Out (and why you should care)
7. How to Convert a PC Rainbow Six Map into an Xbox RB6 Map
8. Build Your Map Without Incompatabilites
9. Copying the Files to Your Xbox
10. Links Used in This Tutorial
11. My Thanks


Or download the complete .doc version of the tutorial here.